iOS: Change to not install Unity plugin unnecessarily.Editor: Launcher cosmetic changes: adjusted title font weight.Editor: Launcher cosmetic changes: adjusted header element separation and project list UI.Editor: Fixed NullReferenceExceptions that could be triggered when multi-selecting in the inspector.Editor: Fixed issue whereby the launcher could crash on exit.Asset Management: Fixed case of Compress Assets On Import setting being ignored when switching platforms.Android: Fixed case of immersive mode switching off on some KitKat devices when pressing volume buttons.Android: Buildpipe: Fixed AAR plugin and resource issues on exported projects.Android: Buildpipe: Fixed AAPT errors on project export.Android: Buildpipe: change to no longer make use of preview SDK tools installed, in order to avert "Failed to re-package resources" errors in the console.Added the same support for MinMaxGradient when using one color. This allows "myModule.m圜urve = 5.0f " syntax. Particles: Added implicit conversion operators when setting MinMaxCurve with constants.Documentation: Improved the docs for Graphics.DrawMesh.Cluster Rendering: Improvements to the cluster networking, including stability improvements while using cluster input.Development builds still have symbols, which makes for a slightly larger binary. Android/IL2CPP: Stripping of symbols and debug info is now enabled by default.Android/IL2CPP: Full debug version of IL2CPP libraries are now stored in Temp/StagingArea/Il2Cpp/Native.Analytics: Added missing fields to the hwstats report.DX12: Added support for multi-display rendering.Deferred rendering + spot and point lights stereo discrepancy.Performance degradation in 5.4 with some custom shaders.
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